Artificial intelligence has for long used in the design of artificial player for the game of chess. However, it is in video games that artificial intelligence has proved the most and also where it has a great potential. This has indeed advances in computer technology, such as with dedicated graphics cards which relieves the main processor graphics tasks. The main processor can now be used to develop more sophisticated AI systems.
For example, artificial intelligence can be used to 'fly' bots (that is to say, the artificial characters) occurring in MMOGs or virtual worlds, but can also include its use in simulation games, or to animate characters artificially.
What is AI in video games?
In the field of video game, AI characterizes any decision of a character (or group) managed by the game and forced the play value: a "better" AI does not necessarily play more playable, the goal is to give the illusion of intelligent behavior. The range of subjects (path search, procedural animation, strategic planning …) are achievable by conventional techniques from two distinct paradigms: symbolic AI (robots, scripts, multi-agent systems …), and situated AI (neural network, evolutionary algorithms …) where one is strongly dependent on human expertise and experience in other situations. The first approach is generally preferred because they are better controlled, but the second is preferred for certain behaviors (movement training, desires / gratification). They all share the same constraints of limited resources, whether in memory, in development time or in computing time, although globally these resources are growing more recent projects.
With network games, the need for AI was first neglected, but, particularly with the advent of massively multiplayer games, and the presence of a large number of human players confronting NPCs , they have a very important need to adapt to situations that can not be predicted. Currently these types of games are of particular interest to researchers in AI, finding a suitable environment to test different architectures for adaptation tests.
The individuality of users makes the web really a colorful place, and for many people it serves as a kind of "second" life. Yet, one should also try to color up the "first life", i.e. the place where we live, eat, sleep, laugh and cry. There should always be a kind of division between the real and the virtual identity. For that reason cozy wall art decals can create an equally adorable, but more relaxed atmosphere in private homes. In order to make the real world a bit more colorful, the offices of computer experts could be decorated with wall decals suitable for a theme of interest and relevance.